Description
A long-ranged two-handed melee weapon with medium damage.
Stats
- Offensive Ability 3 (+1, +1, +1, +1, +1)
- Attack Speed 7
Special Move
Overswing: Avatar raises up the halberd and begins to glow purple, or gain charges. The player will continue to gain up to 5 charges as long as he/she continues to walk around. Once the avatar stops walking, a devastating blow will be unleashed, dealing damage based on the # of charges.
Total Damage = (Offensive Ability) + (n Charges) n Charges = n times (Offensive Ability)
Remarks
- Your movement speed is slightly reduced during the special attack.
- Halberds have great range, comparable to the range of the War Hammer's special move, with the exception the range of the halberd is limited to a frontal cone area of damage approximately 170˚ in front.
- This weapon is favored by many beginner players for its great range allowing for a better hit rate.
Weapon List[]
Image | Name | Synthesis | Damage | Title |
---|---|---|---|---|
Halberd | 10 Iron | 3
(18 Max) |
- | |
High Halberd | 5 Halberds | 4
(24 Max) |
- | |
Zoa Halberd | 5 High Halberds |
5 Special: 5x6 (30 Max) |
Halberdier | |
Giga Halberd | 5 Zoa Halberds |
6 Special: 6x6 (36 Max) |
Halberdier | |
Holy Halberd | 5 Giga Halberds |
7 Special: 7x6 (42 Max) |
Master Halberdier | |
Paragon Halberd | 5 Holy Halberds |
8 Special: 8x6 (48 Max) |
Legendary Halberdier |