A long-ranged two-handed melee weapon with medium damage.


  • Offensive Ability 3 (+1, +1, +1, +1, +1)
  • Attack Speed 7

Special Move

Overswing: Avatar raises up the halberd and begins to glow purple, or gain charges. The player will continue to gain up to 5 charges as long as he/she continues to walk around. Once the avatar stops walking, a devastating blow will be unleashed, dealing damage based on the # of charges.

Total Damage = (Offensive Ability) + (n Charges)

n Charges = n times (Offensive Ability)


  • Silver weapons such this one can prevent monster healing.
  • Your movement speed is slightly reduced during the special attack.
  • Halberds have great range, comparable to the range of the War Hammer's special move, with the exception the range of the halberd is limited to a frontal cone area of damage approximately 170˚ in front.
  • This weapon is favored by many beginner players for its great range allowing for a better hit rate.

Weapon List

Image Name Synthesis Damage Title
Silver Halberd Silver Halberd 10 Silver


Special: 3x6

(18 Max)

High Silver Halberd High Silver Halberd 5 Silver Halberds


Special: 4x6

(24 Max)

Zoa Silver Halberd Zoa Silver Halberd 5 High Silver Halberds


Special: 5x6

(30 Max)

Giga Silver Halberd Giga Silver Halberd 5 Zoa Silver Halberds


Special: 6x6

(36 Max)

Holy Silver Halberd Holy Silver Halberd 5 Giga Silver Halberds


Special: 7x6

(42 Max)

Guardian Saint
Paragon Silver Halberd Paragon Silver Halberd 5 Holy Silver Halberds


Special: 8x6

(48 Max)


See Also

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