A long-ranged two-handed melee weapon with medium damage.
- Offensive Ability 3 (+1, +1, +1, +1, +1)
- Attack Speed 7
Overswing: Avatar raises up the halberd and begins to glow purple, or gain charges. The player will continue to gain up to 5 charges as long as he/she continues to walk around. Once the avatar stops walking, a devastating blow will be unleashed, dealing damage based on the # of charges.
Total Damage = (Offensive Ability) + (n Charges) n Charges = n times (Offensive Ability)
- Silver weapons such this one can prevent monster healing.
- Your movement speed is slightly reduced during the special attack.
- Halberds have great range, comparable to the range of the War Hammer's special move, with the exception the range of the halberd is limited to a frontal cone area of damage approximately 170˚ in front.
- This weapon is favored by many beginner players for its great range allowing for a better hit rate.
|Silver Halberd||10 Silver||
|High Silver Halberd||5 Silver Halberds||
|Zoa Silver Halberd||5 High Silver Halberds||
|Giga Silver Halberd||5 Zoa Silver Halberds||
|Holy Silver Halberd||5 Giga Silver Halberds||
|Paragon Silver Halberd||5 Holy Silver Halberds||